It gives you the chance to drive more than 35 different racing disciplines, and it improves the great physics, graphics, car deformation, and handling that have made all Codemasters' games so likeable. And in light of its success, you might ask how a simulation can be fun. I admit, Criterion's Burnout series has spoiled us all. Is, in a way, Codemasters way of maintaining its racing morals, if you will, while broadening the game to newer levels for the huge US racing market. Critically and commercially, these games have done exemplary in Europe, but in the US their reception is mixed. The long-time racing development and publishing team from Europe specializing in European car simulations, has for years given gamers simulation style games.
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